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Vampire: The Masquerade - Bloodlines 2 - Announcement Trailer
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Vampire: The Masquerade – Bloodlines 2 is a role-playing game (RPG) set in a Seattle faithfully re-imagined in the World of Darkness. The game is currently in development and will launch on PC and consoles in 2020. Developed by Hardsuit Labs, Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade – Bloodlines, featuring reactive storytelling, fast-paced melee combat, and intriguing characters with their own hidden motives. Players will become the ultimate vampire as they stalk the city streets for prey, maneuver complex political relationships, and balance their need for blood against their withering humanity.
Created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. To survive, you’ll choose a clan and enter into uneasy alliances with the competing factions in a world which will react to every choice you make. Unleash your supernatural powers against your prey, but be mindful of your surroundings at all times or run the risk of breaking the Masquerade — the absolute law of secrecy that keeps Vampire society hidden from humanity.
The creative mind behind the original Bloodlines, Brian Mitsoda, returns as Lead Narrative Designer for Bloodlines 2, giving fans a true successor to the original cult classic. “When Paradox announced they were acquiring the World of Darkness IP, I immediately started thinking about what it would be like to return to Vampire: The Masquerade,” Mitsoda said. “Our aim has been to carry on the signature themes that made Bloodlines unique – particularly its dark tone, atmosphere, and humor – and I think that fans of the original will love what we’re doing with Bloodlines 2.”
“Fans of the original Bloodlines have been hungry for a sequel for a long time, and we began to hear those suggestions — well, demands — as soon as we began to work with the World of Darkness,” said Ebba Ljungerud, CEO of Paradox Interactive. “We all understood what this opportunity could mean, but it was essential for both us and for Hardsuit Labs that any sequel should be done properly; a true successor guided by the people who knew what made the original so special. Keeping this game a secret for the last few years has been quite the Masquerade for us! It’s both exciting and relieving to finally let everybody know what we have in store for them.”
“At Hardsuit Labs we’re proud to have assembled a team of industry veterans who have worked on blockbuster titles, ranging from narrative-driven RPGs to action-packed shooters,” said Andy Kipling, CEO of Hardsuit Labs. “We started working on our pitch almost immediately after we heard that Paradox had acquired the IP and I’m thrilled that Paradox recognized our passion and abilities. We are honored to be bringing Bloodlines 2 to fans all over the world.”
Key Features
Become the Ultimate Vampire – Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. You and your unique disciplines are a weapon in a forward-driving, fast-moving, melee-focused combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity … or face the consequences.
Descend into Seattle’s Dark Heart and Survive the Vampire Elite – Seattle has always been run by vampires. Hunt your prey across Seattle locations faithfully re-imagined in the World of Darkness. Meet the old blood founders present since the city’s birth and the new blood steering the tech money redefining the city. Everyone has hidden agendas – so choose your allies wisely.
Enter into Uneasy Alliances – Choose a side among competing factions, each with their own unique traits and stories, in the war for Seattle’s blood trade. The world will judge you by the company you keep, but remember no one’s hands stay clean forever.
Experience the Story – Written by the creative mind behind the original Bloodlines, Vampire: The Masquerade – Bloodlines 2 brings the ambitions of the first to life and sees the return of a few fan favorite characters. Nvidia GeForce RTX is the official graphics partner of Vampire: The Masquerade – Bloodlines 2 and Paradox is excited to work with Nvidia on bringing real-time ray tracing and Nvidia DLSS technology to the game.
Like, I really REALLY wanted to like the 2011 think, but Lion-o being a jealous butt and then the whole PUMYRAA IS ACTUALLY A VILLAIN thing was the worst. You could see that from a mile away without glasses.
Haha, yeah! Also I am going to sit here amazed at the post circulating calling TCats 2011 “passionately respectful of the source material” because man that just did not happen. They changed damn near everything (predictable character design alterations aside), and apparently forgot the 80s did not need Sexual Tensions to tell a story.
Some 2011 fans can also hate on Rankin-Bass Productions all they want but they were a big part of the reason that shit had a cult following that endured for decades (see: The Last Unicorn)
Also, again, jfc Snarf. That little gremlin beat Alluro in the 80s and this is all you give me, 2011?
o rite no Luna-Taks in 2011 either? trolol
It was cancelled so soon, I can’t have been the only fan from the original who felt turned off, and it had to be lacking to new audiences as well. Or the toys were too expensive. Anyhow SOMETHING CLEARLY SOMETHING TOOK A WRONG TURN AT THIRD EARTH and I personally was not surprised. (inb4 cries of “G1 purist”)
There’s a chance this new version will fail the source material in the same way, sure. but I’m going to give it a chance, same as I gave 2011 a chance (and raged for days after lmao).
Cartoony things can be heartfelt and serious, did these people learn nothing from Gravity Falls and Adventure Time? Steven Universe, anyone? Yet these folks already got the pitchforks out over a show that hasn’t even been released.
jfc tunglr dot com
I was a bit more forgiving at first but after the special it was a struggle to keep interest with it. I always love villains more and the villain designs were ACTUALLY more true to the source material but their origins were completely changed. 2011 tbh I REALLY COULDN’T BLAME the lizards for doing what they did cause holy CRAP they made the thundercats seem really awful.
Also again the love triangle is still ??? to me cause I will always see Lion-O as a 12 year old lol. Tigra as a same aged brother instead of a teacher figure was also a bit jarring.
What was also hard for me to unsee was
I could never unsee this either lol
What’s also strange to me is people crapping over the new cartoon before its released because its the “calarts style” that’s been done to death when uh
well
Animation trends aren’t new. Even the first Thundercats could be lined with similiar cartoons of the time.
So unlike the 2011 version I think they’re keeping the whole “12 year old got aged up to 24″ thing and actually? If Lion-o acts like a kid, that’s a plus in my book lol.
Our FC bath house/sauna is done! Magnai was feeling pretty good about it until the first customer walked in.
He wondered if she’d ever bathed before, and if she was infested.
He knows better now.
Sauna complete with steam! Magnai’s room is located on Balmung, Mists W2 P50, room16!
He IS actually using /doze! I used a double feather bed. That bed specifically, since only half the bed will peek out of the wall (so a double is needed), and flat enough to be completely hidden. I went into detail on my findings here and here.
(Building off my previous post!) So with further experimenting, I was able to make a loft that could be slept on–AND low enough that the new stairs can be connected to the troupe stage.
I’ll probably work with a futon in a bit, but I’m almost fairly certain it’d be possible to mostly hide it.
I’m in a private house, the loft trick only works on windows and doors, but the FC door is still ‘there’ kinda even though I’m in a private house. The placemet zone is actually WAY bigger? I could force different heights with the bed and stage with more leeway.
Unlike the front/side windows, the placement zone of the lofts is actually fairly big.
Actually pretty much anything I tried worked on that spot too. (I’m kinda sad I couldn’t get my poor Ananta NPC up higher, it would have been so cute to have her just chilling in a loft hot tub)