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Sunshine's Mod Blog

Hi, I'm Sunshine. I post my random art/stuff here.
Mainly play FFXIV as Inspector Briardien on Balmung
Deviantart - Flight Rising Lair - Lodestone

Posts tagged book of life

Dec 8 '16

jeremieldridge:

kasunshine:

kittykoolkatz25:

raygirlramblings:

scotchtapeofficial:

missmamibee:

why is concept art always 300% better than the final product especially in western animation

image

Well as an animator let me see if I can’t shed some light on the main two reasons why this generally is the case.

1) Ease of animation.

Concept art does what it says on the tin. It’s a CONCEPT, an IDEA. It’s not designed to be a character design sheet that all animators can follow. Often times concept art it just to get a feel for flow and colours and general forms, and unless you’re making some swishy independent short film it’s not practical to make finished characters that way.

image

Would you want to attempt to traditionally animate this design, complete with impeccable lineart and effects while maintaining Scarfe’s very unique art style, for anything longer than a couple of seconds?  Yeah, me neither.  And bear in mind this is actually a quite simple, stylised example; good for animation compared to others.

image

You want to animate this traditionally for almost two hours?  ARE YOU INSANE?!

Part of the reason the ‘Cal Arts Face’ was a thing is the idea that you have to simplify a concept so multiple modellers, animators, product designers etc can work with it and maintain a consistent design across the media. This is particularly important in shows/movies where the animation is sent overseas and produced by cheaper labour who possibly don’t have as much experience OR don’t have a competent director breathing down their necks to keep things consistent. Simplify the concept, simplify the process.

If you need an example compare the Steven Universe Pilot to the main show.

image

Originally posted by supercerealstevenuniversegifs

(I love this pilot btw)

2) Readability and marketability

Nice little dig at Frozen there, but Disney knows how to make a money spin from character designs. They know the big eyes and plush faces and warm colours will sell to the average joe more than some arty pastel concept (oh but they can sell that too thanks to the art books!)

Plus it’s much easier to convey a characters personality and expressions when the faces are clear and easy to read, ESPECIALLY FOR CHILDREN. Even on the simplest shows some concept designs get tweaked and/or turned away because they have some aspect about them that doesn’t test well with kids.  There are hundreds of reasons that the finished products end up much simpler and more ‘mainstream’ than the initial concept, because THAT’S WHAT SELLS.

And if you call shenanigans, tell me.  When was the last time you bought a DVD of independent short films?  

Yeah, that’s what I thought.


Incidentally I like the implication that only Western animation is guilty of this. Go back and look at all those anime art books and find some where the concept art is so wildly different to the finished product. Chances are you won’t find it, but do you honestly think the designers woke up and drew the most perfect character design on the first day? Just because you don’t see all the steps from the initial concept to the finished product doesn’t mean there weren’t dramatic changes to make the characters more marketable/practical.

image

Bear in mind also that in general anime relies a LOT on still shots with lip flaps.  Even on the most complex, action packed shows like One Punch Man or JoJo, go back and watch how many shots there are per episode of still or barely moving characters talking.

Characters moving less means their designs can be more complex.

And when the characters do move fast for big fight scenes you stop noticing animation errors and characters going off model.

This is less of an issue in Western animation where characters move more consistently and have been simplified so the danger of them going off model is lessened.


TLDR: basically while concept art is gorgeous and important it’s not finantially or physically practical as an animation method.  Just be thankful that the market for Art of Animation books is so good that you get to see these concepts, otherwise the only people who would ever see them would be the production teams.

image

Originally posted by find-a-reaction-gif

And then there’s Book of Life.


image
image
image

no seriously the whole movie is like this, even the BGs match pretty well.

CG has been able to do those types of things pretty often, but even those designs pictured here are pretty simplistic. And again, not nearly as many people/kids talking about Book of Life as Disney movies, so not an apt comparison. While I think the designs in Book of Life are amazing the reply kind of missed the point.

….the reply was about how a movie matched concept?? The director in his artbook had a intro that his main goal WAS to match concept to the final picture. I wasn’t saying HURRDURR DISNEY SUX CAUSE OF THAT, I was pointing out an exception to the rule.

And at least with 2D animation you can cheat placement of parts and accessories and easily change expressions. They COULD have made the hat smaller, the horns less cumbersome to make animating them easy, BUT THEY DIDN’T.
.

image

Xibalba’s animation rig is such a work of beauty. He had 3 separate types of teeth that were seamlessly built into his rig, he moved like oil.

image

So yeah, just saying oh well its cg so its easy is such a disservice. :l

Dec 8 '16

kittykoolkatz25:

raygirlramblings:

scotchtapeofficial:

missmamibee:

why is concept art always 300% better than the final product especially in western animation

image

Well as an animator let me see if I can’t shed some light on the main two reasons why this generally is the case.

1) Ease of animation.

Concept art does what it says on the tin. It’s a CONCEPT, an IDEA. It’s not designed to be a character design sheet that all animators can follow. Often times concept art it just to get a feel for flow and colours and general forms, and unless you’re making some swishy independent short film it’s not practical to make finished characters that way.

image

Would you want to attempt to traditionally animate this design, complete with impeccable lineart and effects while maintaining Scarfe’s very unique art style, for anything longer than a couple of seconds?  Yeah, me neither.  And bear in mind this is actually a quite simple, stylised example; good for animation compared to others.

image

You want to animate this traditionally for almost two hours?  ARE YOU INSANE?!

Part of the reason the ‘Cal Arts Face’ was a thing is the idea that you have to simplify a concept so multiple modellers, animators, product designers etc can work with it and maintain a consistent design across the media. This is particularly important in shows/movies where the animation is sent overseas and produced by cheaper labour who possibly don’t have as much experience OR don’t have a competent director breathing down their necks to keep things consistent. Simplify the concept, simplify the process.

If you need an example compare the Steven Universe Pilot to the main show.

image

Originally posted by supercerealstevenuniversegifs

(I love this pilot btw)

2) Readability and marketability

Nice little dig at Frozen there, but Disney knows how to make a money spin from character designs. They know the big eyes and plush faces and warm colours will sell to the average joe more than some arty pastel concept (oh but they can sell that too thanks to the art books!)

Plus it’s much easier to convey a characters personality and expressions when the faces are clear and easy to read, ESPECIALLY FOR CHILDREN. Even on the simplest shows some concept designs get tweaked and/or turned away because they have some aspect about them that doesn’t test well with kids.  There are hundreds of reasons that the finished products end up much simpler and more ‘mainstream’ than the initial concept, because THAT’S WHAT SELLS.

And if you call shenanigans, tell me.  When was the last time you bought a DVD of independent short films?  

Yeah, that’s what I thought.


Incidentally I like the implication that only Western animation is guilty of this. Go back and look at all those anime art books and find some where the concept art is so wildly different to the finished product. Chances are you won’t find it, but do you honestly think the designers woke up and drew the most perfect character design on the first day? Just because you don’t see all the steps from the initial concept to the finished product doesn’t mean there weren’t dramatic changes to make the characters more marketable/practical.

image

Bear in mind also that in general anime relies a LOT on still shots with lip flaps.  Even on the most complex, action packed shows like One Punch Man or JoJo, go back and watch how many shots there are per episode of still or barely moving characters talking.

Characters moving less means their designs can be more complex.

And when the characters do move fast for big fight scenes you stop noticing animation errors and characters going off model.

This is less of an issue in Western animation where characters move more consistently and have been simplified so the danger of them going off model is lessened.


TLDR: basically while concept art is gorgeous and important it’s not finantially or physically practical as an animation method.  Just be thankful that the market for Art of Animation books is so good that you get to see these concepts, otherwise the only people who would ever see them would be the production teams.

image

Originally posted by find-a-reaction-gif

And then there’s Book of Life.


image
image
image

no seriously the whole movie is like this, even the BGs match pretty well.

Dec 4 '15
kasunshine:
“ Xibalba - The Book of Life by peachiekeenie
ugh I’m gonna lay down now. Sai gave me enough heart attacks crashing to last me awhile.
”
reblogging older art because Black Velvetopia was one of the reasons I got immediate super hype for...

kasunshine:

Xibalba - The Book of Life by peachiekeenie

ugh I’m gonna lay down now. Sai gave me enough heart attacks crashing to last me awhile.

reblogging older art because Black Velvetopia was one of the reasons I got immediate super hype for Xibalba and the Book of Life way back when the trailer premiered.

Excuse me I have to go cry over my book of life art book again because inspiration and colors and ITS SO GOOD YOU GUYS 

Oct 22 '14

bubblegum-virus-deactivated2018 asked:

You said you got the art book for Book of life, is there anything in it with the Sanchez twins?

They only get half a page, but something interesting.

Their names are Adelita and Scardelita (Twin with the eye patch)

“These two Sanchez  girls started out as bandits in Chakal’s army. But since the female soldiers  in the Mexican Revolution are such a respected part of Mexican history, we changed them to be the bad-girl skeleton cousins of Manolo.”

One of the artworks is the living/bandit version.

Oct 22 '14

My birthday present from Tara came in early, the “Art of The Book of Life.”  It is hands down one of the best art books I own. There’s color studies, shape/design choices, emotive studies, everything. This book is absolute dripping with creativity and passion.  

Jorge R. Gutierrez’s passion for this project and well as the rest of them team was a complete joy to look through. Definitely give this book a look if The Book of Life is something you’re interested in. Gutierrez is a huge fan of “art of” books and it really shows how much care was put into it.

One particular quote I liked was the in character art section for La Muerte. (They even listed the specific original works they based their version of her on!  La Calavera Catrina by José Guadalupe Posad and her portrayal in the mural Sueño de una tarde dominical en la Alameda Central  by Diega Rivera)


Jorge R. Gutierrez: ((La Muerte face paint acting explorations by Sandra Equihua)) “To have Sandra and me pouring our hearts and souls into such a personally meaningful and culturally overwhelming design really brought us together as artists and collaborators.

Oct 22 '14
Are you kidding me. Do I need to watermark everything now?
The Xibalba picture above is a piece of work I made shortly after seeing the original trailer for the Book of Life. If you dig deep enough in my blog, I posted WIP shots and everything.
If...

Are you kidding me.  Do I need to watermark everything now?

The Xibalba picture above is a piece of work I made shortly after seeing the original trailer for the Book of Life. If you dig deep enough in my blog, I posted WIP shots and everything.

If you see a phone case or whatever featuring this art PLEASE DO NOT SUPPORT IT. It was BLATANTLY STOLEN from me, signature cropped out and everything.

And if the comment section is any indication of how many of these were sold, its in the thousands.  I’ve had my work stolen for monetary gain before, but usually not to this degree.

I wish I could just laugh this off, report it and be done with it, but the damage has been done already. I can’t express how sickened I feel.  

I’ve contacted the company about a DMCA notice, so now I can only wait.

Oct 20 '14
tarajenkins:
“ Place yer bets
Despite having received a frustrating faceful of spoilers the day before our showing, I really really loved this gorgeous movie from beginning to end. Go see it! You will have no regrets!
Xibalba is no Discord, but his...

tarajenkins:

Place yer bets

Despite having received a frustrating faceful of spoilers the day before our showing, I really really loved this gorgeous movie from beginning to end. Go see it! You will have no regrets!

Xibalba is no Discord, but his volatile chemistry with La Muerte is very familiar, lmao. >_> Plus she and Chrysalis have that whole beautiful lidded eyes thing going on